Hi Everyone,
Ok… so i’ve been trying to build a free flying camera.
I’ve used quaternions to handle rotations with success.
Only one part of mechanics seems to be eluding me. movement.
how do i find out after the rotations have been applied what my new relative forward vector is, so that i can translate in the right direction…
Im sure there is likely a simple answer that im just missing.
thanks for any help
J.