[Bug report] Keyboad input not working without a graphical primitive

Hi,

There’s a bug in the 1.0 release of LWJGL. While Mouse input is working properly Keyboard input (BUFFERED) does not produce any “events” when no graphical primitives are being rendered. From the moment I add the first primitive, the input is working again.

Of course this is low prio, since any game has graph prims ;).

Marvin

don’t know if it’s the same as authors probably read both, but lwjgl has it’s own forums

Thanks.

I’ve posted to the LWJGL board.

Marvin