BufferStrategy.show() doesn’t seem to stall until the vblank when attached to a Canvas object. Is this by design? I don’t see how to resolve my issues with inconsistent frame rates if I don’t have any way of knowing when stuff gets put on the screen.
I’m basing the assumption that it isn’t stalling on the fact that my frame rates still exceed the refresh rate of the monitor for simple drawing. Has anyone here successfully used a BufferStrategy to control their frame rate while not in fullscreen exclusive mode?
Thanks for any info,
eli curtz