BufferStrategy in JApplet

Hi!
I’m making a simple game just to learn Java.
I’m making it a Applet, but to improve speed i would like to make use of BufferStrategy. It’s easy with an JFrame, but how should i getBufferStrategy() in a klass extending JApplet. Do i have to use a JPanel?? A short example would be nice.

Thanks!

Does anyone have a clue?

Can’t use use a java.awt.Canvas to create a buffer strategy? Then you can just add the Canvas to the Applet?

Kev

;D

I was looking for answers in the deepest of dungeons…