Hello all,
I am having a sort of “problem” using double buffer with BufferStrategy.
Well, first of all, I am creating my strategy with two buffers (obviously) and I know, through the buffer capabilities, that it is possible to do a hardware flip.
However, my sprites animations are VERY, VERY slow, and I am clueless to why. Actually, when I use a strategy with only one buffer, the result is pretty much fast, and what I was hoping for. Unfortunetly, there are a lot of flickering in it. 
So, if anyone can answer why I am getting this slowness, and how to fix it, I would be very happy!!
Moon Pxi


)