Hi all,
Does anyone know how I can make my BufferedImage accelerated and managed in an OpenGL context?
I am not using JFrame or anything swing to obtain a GraphicsConfiguration.
thx
DP
Hi all,
Does anyone know how I can make my BufferedImage accelerated and managed in an OpenGL context?
I am not using JFrame or anything swing to obtain a GraphicsConfiguration.
thx
DP
You could probably extract the bits you need from this:
http://wiki.java.net/bin/view/Games/TextureLoadingExample
Kev