Hi all! I’m looking at starting a simple game, with a few sprites. I want to make a few sprites using BufferedImage, then blit the sprites quickly to the screen.
Query: How can I match the display (bit depth, RGB, BGR, etc. ) for the fastest blit?
I want to set this up before hand, not in the paint() method. Trying to create all the sprites in the paint() method would basically be kludgy, at best, and totaly unworkable at worst.
I want to set up the sprites in main(), or some method called by main, with images that match the screen bit depth.
Any ideas? Thanks for the help!
