I have read in older topics about a quake BSP loader, but i only have been able to find the javacooldude md3 quake model loader.
Any idea where to find it?
thanks 
Yup.
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=xith3d;action=display;num=1074907427
Thanks i found it, but it does not work as i expected :-[
I want to be able to create dinamic maps using pre-made “pieces” of map that i can assemble in execution time…but i cant make these pieces with separate bsp maps, because they cant be ‘open’ (with holes/exits to the void) so there wouldnt be joining points between pieces.Its also hard to operate with bsp loaded maps, because the nodes have no names (ASE files have nodes named).
Its a pitty, because quake map editors are quite easier to use than 3DStudio, and in fact I only need maps (no models, no behaviour, no animations,…).
The maze3D could be a good starting point if I could improve the quality of the cells (i.e. changing cells by premade pieces of map).
This link is dead. Is there ane one? I too would like to lad an entire Quake level instead of bunches of ASE or 3ds files.
Dr.E
The link is dead, because the forum moved from the old location, but the topic probably still exists (with another number). Simply saerch after it using the search method.
As far as I remember the QuakeEditors save the files as .map which is then converted to BSP. The .map is a textual description of the walls used in the map. Maybe you can use this file to build your level ?