Hmmm… Maybe I was wrong about my assessment. Users… are always going to say your program isn’t doing enough.
Yuri, maybe it’d be a lot less painful for you if you stuck to making applications. Systems, like the ones you’ve made for networking and security, are actually important for those who are trying to have online score systems.
Games, are a little bit different than applications. The more you add to a game, the harder it is for users to get into the game. No matter how you slice it Yuri, you have to make your entry as painless to your user base as you can. I have been looking at your logs, and you have been adding the features you said you would. You tried to improve graphics, add game play elements, and even allow others to edit the game…
One problem…
As I said earlier, it is too late because you already shattered your fan base. All that is important to your fan base now is two things.
- How fast can I get into the game?
- How different is it from other Brick Breaker clones?
Sadly, since your user base has lost its patience, most won’t get past #1 if it takes longer than 15 seconds to get in the game. For those who get to #2, if they can’t see any improvement from the last game they will quit. As you can see, they will never get to see your “level editor” or your multi-player elements because they don’t “trust” that you care about them anymore.
The most important skills a game developer needs is perseverance and the ability to listen. It is obvious to me that you can program, but to make games you have to be willing to see past all the s**t talk in order to improve your experience. It doesn’t help that each user has a different environment and each player enjoys differently.
Hence, here is another sad story of a developer that removes his game because of a little bad publicity. I wonder if this really is the end of this tale…