BrickBroken - Break brick game by SLDT

HeroesGraveDev, can you explain what you mean?

Sadly, Yuri, I hate to say it but your download system crashed on my PC when I tried to get the new update. The download information is stuck on null.

Another problem that bothers me is that you didn’t do anything to resolve the fact that my internet connection is about 1.5 MBits. I’m sorry Yuri, but I think you’ve lost me as a customer of your game. I think if you counted how many people actually responded here, there are about 10 potential people who would have been willing to download and play your game. Now, you aren’t going to get any of the benefits of having a user base, and any future games you make would be stained with a bad reputation.

It is already too late…

Yuri, you are making the biggest mistake any developer can make. You are NOT listening to the user base. Even though I’m happy you took the time to make a demo, you still fail to listen to the rest of the advice given even though your potential users have been telling you over and over and over again. Users are your most valuable resource Yuri, completely ignoring them is a recipe for disaster. (Especially users that actually develop games…)

About DRM

This has to be one of the worst things to happen to gaming ever. Of all the times I’ve seen it used, there is only a small amount of companies that get it right. Most of the time, developers are packing on the amount you have to look at loading bars for practically nothing. In this game, it is worse because it is wasting a resource that is more important than money… my time. Your program is buggy and overall, doesn’t offer anything new to the formula. Waiting that long for a download of a brick breaker is definitely not worth it… sorry.

About ambition

Instead of working with your current project and try to make it presentable to users, you are taking the opposite route trying to make a full MMORPG. What?!? It is okay to be ambitious, but there is a point of where it is all empty wind. Making an MMORPG is infinitely harder than making Breakout. If you can’t make something simple right, going bigger is going to be even worse.

I hope people reading this thread learn from it, especially you Yuri…

Users are the blood of any program. Listening to users is the oxygen that give a program life. Users have the ability to completely promote and destroy a program’s reputation. This is not the attitude you should have when dealing with users. Work on making this program presentable; fix the problems. Seriously, if more developers would do this, we’d probably have better games and applications overall.

Releasing the source under no licence is legally no different from not releasing it at all. You keep all your rights, and no rights are given to anyone. It remains under standard copyright law.
Of course with the amount of people who never read licenses you should probably explicitly state that as well.

Practically of course it is different, as any crackers or modders have direct access to the source instead of have to decompile, but you can fight them in court if it really matters that much to you.

(DISCLAIMER: Don’t take my word for it. Make sure you check it yourself before doing anything risky)

Just noticed that everybody in this thread is always posting new ‘why?’ or ‘do that!’ messages.
Maybe it is the time to let him just answer to one beacause everything important is already said.

All critics aside, is that really an minecraft screen as background of the launcher? :open_mouth:

I am also currently programming a breakout game with libgdx(for exercise reasons to get familiar with all the libgdx stuff).
but after seeing this thread i have second thoughts.

I dont even want to try this for some reason.
I’ll just stick with opiop65’s Pong game ;D.

I’m sorry but I can’t do more for the download !
About the update not showed up :
It’s normal because it’s not a client programm update but a launcher update that’s why the launcher has nothing to download !
To be sure try modifying any texture of the game. If the launcher say you Error003 : unauthorized device has been detected, that’s because launcher has not updated if the client is starting without problem, your launcher has completely updated.

For the long download problem, what can I do. I’m using a byte array who retreive data directly from an InputStream, I can’t change my dedicated server to a English one because :
-first I don’t have much money
-Second I have euros not USD.

I’m not saying that my game has more features than Minecraft. I only said that spent much money on the Minecraft game for a completely non functional game (login work one time on two, some items make to me Minecraft has runned out of memory, last version I get minus than 10 fps, last version I get JVM crash when access to multiplayer GUI, and much more !)
In plus my game is a 2d one so it’s not comparable with Minecraft.

Always thanks for launcher feedback, because launcher will take a hand from me ! Normally the panel need to change to “no current download” not to “‘null’” ! So you can say f****** launcher…
And I’m working so hard on correcting all client bugs !
And have someone an idea about new brick or item ?

Yuri6037

I had an idea, I hope my friend has enough money to buy a new hoster.
If anyone know a good hoster where the download is good.

And, one thing please, I can’t work much time on the project. Why ? Because I have a lot of other work to do. That’s why I’m not updating the project all the time.
About the inventory bug, I had find a way to solve this stupid bug.

About the MMORPG, it’s not as much difficult as you think. It’s only to use correctly the glVertex3f instead of the glVertex2f.
I already have touch the 3D. And I van assure you that the only big problem is finding 3D mappers and 3D modelizer.

Yuri6037

If you think the hardest part of making a 3D MMO is the 3D part, you are in for some trouble.

I just cant understand why you want to rush and start developing 3D games when you cant even program a decent 2D game.
Imo you should first develop a few 2D games and when you get the hang of it then you should start thinking about 3D

Also developing a decent 2D rpg is not cakewalk and you are thinking about 3D MMORPG.
i hope you dont get me wrong, I’m just trying to save your time.

I would like to continue BrickBroken, but I can’t : Nobody want’s to play it !

Why are you saying that i can’t programm 3D for the moment. I will tell you that I’ve already created a few 3D games and all of these games has all closed due to no - player problem, no one wanted to download the launcher why ? Because i’m not using SSL protocol in my website, Nobody wanted to test the game because they don’t know me. So I aquired the way that nobody will never play to any new 3D game otherwise it’s enterprise such as Nintendo, Microsoft,… !
That’s one of the reason for why I had created BrickBroken.
So don’t speak about thing that you don’t know.

About client bugs in BrickBroken : There is some bugs why ? Because that’s the first time i create my own 2D BreakBrick game level & save file format. In plus the encoding system is currently in debug. Normaly it work in InteliJIDEA, Why ? Because in my IDE I’m not using the same JDK/JRE than in compiled environement. (1.6 IDE and 1.7 Run environement).
I already created some Client/Server applications too.

BrickBroken is the first 2D game that i developp (before i developped 3D with OpenGL). In plus before you say that i’m not listening at you “future users”, That’s COMPLETELY FALSE !
I already wrote a list of what features you wanted to add ! So don’t say that i’m not listening to you.

After that, you have seen in the first line, I will stop BrickBroken. If you don’t want me to stop the developpement of the game, please tell me by writing in your posts. So for the moment the game dev status is PAUSED.
In plus if you were waited, you were seen some particles spawned at the place of a destroyed brick ! But apparently, you don’t want to see that…

I will wait to Christmas for new posts. If nobody want to mantain the game up, i will delete it.

I’m sorry for saying you that, but due to all my ended project without any users, I don’t want to take some place in my database for nothing.
So if you always want the game in any way, let me know. Maybe i will restart the developpement.

Yuri6037,

[quote]I would like to continue BrickBroken, but I can’t : Nobody want’s to play it !
[/quote]
If you don’t know why no one wants to play it then you need to learn how to read. Multiple people (including myself) have told you why the game isn’t fun at all. You chose to ignore us, this is what happens.

Read all the post please, I’ve told that i have a list of features that all of you would like me to add. So before telling that i’m ignoring you, see the complete post !

We’ve told you countless times. No one is going to come back and tell you what you should add after we told you for a week straight. Take the initiative, or lose the players.

Do you understand that i have a list of wanted features !
I will developp them, but with the last posts i got, i think i will not !

Like i said i can’t programm a lot of the time. That’s why updates are very long.
So if you wan’t to see the working game with inventory, tell me.

For you, here is a future changelog :
Next version (Alpha 1.3.1) :

  • Fix inventory
  • Fix .bbd

After the next version (Alpha 1.4.0) :

  • Add ParticleGenerator class
  • Add Particle interface
  • Create a destroy - brick particle
  • Add spawn of particle to brick destroyed event

First of all. I never said you cant program 3D games. I said that imo(in my opinion) you should first program a few 2D games before moving into 3D programming. At least thats what im going to do.

Never mind Yuri, I see that you’ve completely ignored our warnings about your DRM and how freaking hard it is just to play a brick breaker clone.

An MMO is first and foremost a network program, with 3D client user interface.

Now it’s no longer a clone of break brick game !
I got it to work ! The .bbd (BrickBroken Data File) is now working perfectly on all JVM ! Inventory can now be used !

I will publish the new version of the game soon.
A Inventory Edito Tool will be published too.

To edit your inventory :

  • Simply run the editor tool
  • Text fields corresponds to slots in the inventory.
  • The format is simple : in each text fields you have :, number0 = Item ID, number1 = stack count.
  • Slots where nothing are in it show as “null” in the textfield

The item ID is the slot index of the item. Here is a list of items :
0 = Diamond
1 = Iron
2 = Gold
3 = Longer stick
4 = Multi ball
5 = Sticky ball
6 = Iron ball
7 = “UNKNOWN” (this item has not been finished yet your ball will look as missingtexture !)

The count can be 1 to 16.
Why not 0, because 0 = no items.
16 is the max stack size (like 64 for Minecraft).

[quote]16 is the max stack size (like 64 for Minecraft).
[/quote]
That means Minecraft is 4 times better than your game!

BTW: I dont think Mojang has released their Launcher sourcecode for free use.
You should considder than when implementing THEIR code.