Let’s say you have one or more of those oddly shaped thingies:
How can you break it up into tris/quads?
And what’s the best way for applying a seamless (tiling) texture? (opengl)
I know it would be easier with convex shapes, but I have my reasons (faster level building). Also performance isn’t an issue (one time operation).
Since it’s a rather common problem there have to be a bunch of usual ways to do it. Well, y’know, searching is hard if you don’t know the correct term 
