Hi,
I'm a little confused about the branchgroup.compile() function. I know that it compiles why scene tree into a more render-friendly format, but I'm not sure when I need to call it.
- If a add an object to the tree, do I need to call it?
- If I change a transformation on an object, do I need to call it?
- If B is the child of A and I add C as the child of B ( A <-- B <-- C ), do I call B.compile, or do I need to call A.compile ?
The answer to this question might be useful addition to the Javadoc (cut & paste).
Thank you all for your patience.
Alex