BrainScience - Puzzle Jump'n'Run for Android/PC

Hello everyone,
I just released an update for my game BrainScience for Android/PC, adding 10 new levels and an proper ending to it.

It got actually released back in March, but as it is with first titles, I didn’t do any proper advertising for it.
Still, I’m very proud on what I actually accomplished and would like to get some feedback design-wise :slight_smile:

Its a puzzle Jump’n’Run, similar to Karoshi.
Your goal is to reach the flag in each level - with lots of different wonky levels.

Features:

  • 40 levels
  • A boss fight
  • An awesome end-sequence
  • Build with the really awesome libgdx

Screenshots:

Get it for Android:
[qr]http://play.google.com/store/apps/details?id=net.supplyblock.game.brain[/qr]
(http://play.google.com/store/apps/details?id=net.supplyblock.game.brain)

Get it for PC by clicking this long, weird link

Thank you for your attention and have fun :slight_smile:

Hey, i remember this from somewhere, it’s super awesome!

Really nice little game! Was quite slow, but I think thats just my **** HTC Wildfire, which makes everything run slowly.
On a better phone this game would be really fun.

really nice little game!

Thank you for the feedback so far :slight_smile:

@badlogicgames - I really appreciate your tweet, thank you!

@Huw - Try out the PC version - its essentially the same, only 2 levels got changed because of different hardware :slight_smile:

@Gornova - Thank you!

Really nice little game.
Works great on my s3 but level 27 is tooooooooooooooooooooooooooooooooooooo hard for me. So I can’t play other levels because I have to beat it. And that su**s. :wink:

Perhaps after 20 tries you can unlock the next level? :wink:

mm I get this error

java.lang.UnsatisfiedLinkError: /tmp/libgdx/1629213432/libjogl_awt-linux64.so: libjawt.so: cannot open shared object file: No such file or directory

the file /tmp/libgdx/1629213432/libjogl_awt-linux64.so exists

Really nice game, I liked it very much (I was playing on pc).
Just… I had problem when I was in that jumper/hoovercraft when it touched ground I had to repress (release and press again) side (right) key.
I must admit, I skipped that level (edited save file), it was too much overwhelming on my nerves :smiley: :smiley: (Co-worker passed through, I didn’t.)
I almost forgot shame it hasn’t pixel perfect collision detection (I didn’t touch the spike, just square of my characted touched square of spike and I died).
But it was game I really enjoyed.