I have box2D and box2DLights set up and working. In the box2D debug rendering mode, I can see the objects decrease in visibility the farther away the light is from the object and shadows decrease the visibility of the objects. If I add textures to the objects, the light doesn’t seem to affect the textures. The textures are always completely visible no matter how far away they are or if they are behind another object that casts a shadow. I’ve tried googling for the answer, but it has led me nowhere so far.
Edit: Well, I found out what I did wrong. I put my updateAndRender() before I ended the spriteBatch.