I currently have a game using Box2D, and the movement seems to be inconsistent. For example, when i move the player character across the map (it’s a platformer), sometimes it moves at ‘normal’ speed, and sometimes slower. It also happens with the effect of gravity, sometimes the player falls ‘normally’ and sometimes slowly.
The problem seems to be random, because it doesn’t happen every time.
The player character is about 1 m wide by 2 m tall, and all the platforms are about 0.5 m thick and range from 2-10 m long, except for the ground, which is about 60 m long. All objects except for the player are static bodies, and created using the Box2DMapObjectParser.
Any ideas on what might be causing the problem?