I’ve been having problems when setting up Box2D. I tried several LibGDX builds but no success.
When googling the only answer I found was
GdxNativesLoader.load();
world = new World(new Vector2(0, -0.981f), true);
instead of
World world = new World(new Vector2(0, -0.981f), true);
Error :
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.UnsatisfiedLinkError: org.jbox2d.common.Timer.now()D
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Caused by: java.lang.UnsatisfiedLinkError: org.jbox2d.common.Timer.now()D
at org.jbox2d.common.Timer.now(Native Method)
at org.jbox2d.common.Timer.reset(Timer.java:35)
at org.jbox2d.common.Timer.<init>(Timer.java:31)
at org.jbox2d.dynamics.World.<init>(World.java:587)
at org.jbox2d.dynamics.World.<init>(World.java:158)
at org.jbox2d.dynamics.World.<init>(World.java:154)
at org.jbox2d.dynamics.World.<init>(World.java:145)
at com.badlogic.gdx.physics.box2d.World.<init>(World.java:61)
at com.rac2d.screen.GameScreen.show(GameScreen.java:30)----->points to world = new World()
Which I am both doing