I’m using box2dLights with libgdx, but just as a field-of-view tool for the player. So I was wondering if there was a way to eliminate just the lighting part of it and keep the shadow-casting. What I mean is to have the black parts of this image (http://i.imgur.com/zwkAOr4.png) remain, but I don’t want the fade into darkness as it moves away from the player as if there is a light coming form the player. Where there are no shadows, I just want normal graphics displayed with no lighting. Preferably, I’d like to do it in a way that I can also use the lighting in other areas of the game.