I’m playing around with a slow-motion mechanic (or “bullet-time” like in Max Payne) in my game, and it pretty much works as expected: I decrease the time step (e.g. - from 1/60 to 1/300) and the simulation will slow down.
However, I think I want to explore a game mechanic where, upon triggering “bullet-time”/“slo-mo”, the main character controlled by the player doesn’t slow down but everything else around him does.
So if there’s a way to scale the timestep up/down for specific bodies in the physics simulation, that would be great.
If not, how would you suggest I try applying this game mechanic with Box2D? Thanks!