Box2D collision gap issue

https://photos-6.dropbox.com/t/0/AAAK44ne3rIK1Ww5B-7EpdQpc4IQPkP1S65xitfut9yysA/12/147867319/png/1024x768/3/1389780000/0/2/Screenshot%202014-01-15%2002.44.49.png/-3-FdzC40VPdAxmTBQt8l1-I9vbYsVMY7NAIuHIgf4o

Im using Box2D and Slick2D and im running into the issue pictured above, the objects are colliding properly but when drawn are not matching visually. I have a rectangle object class that contains


	private Body body;
	private float width;
	private float height;

and I generate the PolygonShape like this:

public RectangleObject(float setX, float setY,float width, float height, BodyType setType){

		bd = new BodyDef();
		cs = new PolygonShape();
		cs.setAsBox(width/2, height/2);//knowing that it uses "half-width" and "half-height"
		this.width = width;
		this.height = height;
//...

Similarly I generate the CircleShape like thus:

	public CircleObject(float setX, float setY,float radius,BodyType setType){

		bd = new BodyDef();
		cs = new CircleShape();
		bd.position.set(setX, setY);
		cs.m_radius = radius;  
		this.radius = radius;
		this.diameter = radius*2; //this is used later to draw the circle.
//...

And then I render the 2 like thus:


g.drawRect(platform.getX()-(platform.getWidth()/2f), platform.getY()-(platform.getHeight()/2f), platform.getWidth(), platform.getHeight());
g.drawOval(ball.getX()-ball.getRadius(),ball.getY()-ball.getRadius(),ball.getDiameter(),ball.getDiameter());

Everything works great and the 2 collide almost perfectly except they seem to have a gap in between them. I added more circles, and the CIRCLES dont have this issue.

https://photos-1.dropbox.com/t/0/AABbEsm4QVRTrfT85Phk5He2SLlr0_5BJss40m-MbN7NKw/12/147867319/png/1024x768/3/1389780000/0/2/Screenshot%202014-01-15%2003.22.40.png/HdowTOWPvsmlbhyPiCmJwtLeLwJn23-lqiqwo3QOBbc

so I think its a rendering issue on the side of the Rectangle. anyone have any insight as to why they might do this?

Is it just me or are the images gone?