I stole these graphics they will be changed later, but with the same idea.
Aside from that, the boss transfroms between three forms, Lion, Eagle, Gryphon. Each from has a different speed and the eagle and gryphon can fly. Each is a different size, so the first thing i want to fix is when a lion running on the ground turns into a gryphon, which is taller, and thus it becomes inbedded in the ground.
Aside from that stuff i need an idea of how the boss should act, and how to go about doing that.
The game is here : http://rapidshare.de/files/22566223/Hazard_Lizard.jar.zip.html
I made a developer cheat where you hit k to load the next level. Hit it 4 times to load the boss level, he starts near the top but once he turns into a lion he falls all the way down.
Any AI ideas and or room layout ideas would be much appriciated. Right now he just acts like a normal enemy that can transform.
Oh there are still frame “animations” of the hawk and gryphon attacking, i dont know i will use those.
My ideas so far:
Lion does what it does right now.
Gryphon flys around in the center chasing the player and avoiding the barrels.
Eagle will act like a lion but sync its x pos with yours, so it will fly back and fourth on the same level with you, i can place barrels so you cant hide behind them.
But i would prefer anything more creative.
Oh, look at the files, Sprite, Critter, Boss, GryphonBossOne those defines it.
EDIT:
OOO, best idea ever. Starts as gryphon, can take 10 hits. When you kill it it turns into the eagle and lion with said paths.
I can probably do that myself, ill post again if i have difficulty.