Borstal

It’s a survival-focused roguelike set on a small island. It’s 1926, you’re 13 years old and it is raining.
Random generation, meaningful choices and multiple endings!
I made this for the 7drl game jam (“make a roguelike in 7 days”) with help of @MaciejPrzerwa.

Play it here

Also on Android!

Made with libgdx.

Had this error:


java -jar borstal.jar
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib
JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit
AL lib: ReleaseALC: 1 device not closed

Oracle Java 7 update 40
OS X Mountain Lion 10.8.5

Love it! The dialogue is clever!
But you might want to consider making the starvation and sleep deprivation deaths a bit more flexible. After about 14 steps, I almost starved!

Is there a reason your running your game as a Java app, rather than exporting it from libGDX as a html5 app?

Maybe because some people like downloading their games instead of just running them from a browser? I know I hate playing games in a browser, for some reason it just doesn’t feel right. I like downloading my games. Why would he just have an applet for his game and not a standalone desktop version?

He has it as a java applet (not application, nothing downloaded). If you’re using libgdx and you want your game to be embedded in a webpage there really is no excuse not to port to html5. You’re just turning away your own potential players by using an applet.