Hi,
I have a question regarding how to determine borders, or places you can’t move, when you have a single image for a background. In a game similar to, let’s say some of the older 2d adventure games. The background was a static image, and the characters moved around on the screen, but obviously they were constrained to the ‘floor’ part of the image.
How is something like that achieved? Can I somehow use the colors of the floor to determine where I can move? Do I need another image that’s just black and white, that will give the walkable/nonwalkable areas of the screen?
Thanks,
David
