Are there any good book on multiplayer game development and the theory behind it? Just something I can read to figure out how these types of games should be structured as I know I have much to learn.
~ Thanks, S.P.P
Are there any good book on multiplayer game development and the theory behind it? Just something I can read to figure out how these types of games should be structured as I know I have much to learn.
~ Thanks, S.P.P
You should take a look at Kyronet. As far as books; you can get pretty much any by searching it’s PDF, 4Shared, and pretty much any good Java book. Looks like The Pirate Bay is gone.
That doesn’t exactly answer my question, honestly. I was looking more so for a specific book recommendation as I am already using Kryonet and know how to make a basic game. I’m trying to more-so find a way to host multiple player sessions on a single server. (Matches) Which in theory is simple, make a match class and have it have 2 players in it. Iterate through matches on server, update them. But what I have trouble with is distinguishing between clients on the server. Knowing which client to send the correct game data to. So that’s why I wanted to read a book. Learn a bit more about how a game server should be set up.
Not gone, just changed…