Books for Game Programming

I know this question has been asked many times, but I wanted an updated answer, coz those topics were old :smiley:
Maybe, you can tell me books that you have used for making games.

I don’t really read any books, but I think your question is too broad. Are you looking for ANY book about game programming? There are so many different areas, I think you need to be more specific: graphics, sound, entity handling, data handling, programming patterns and much more.

Oh, I’d like something on 2D graphics and programming patterns.

I have some basic knowledge to make simple games. So, I don’t want something too basic.

The Game Programming Gems series is my personal favourite, they cover a variety of topics: graphics, AI, sound, patterns, IO, etc., and many of the older editions can be picked up quite cheaply.

However they generally seems to be orientated to 3D rather than 2D so not sure how appropriate that is for you.

Great free e-book.

http://gameprogrammingpatterns.com/contents.html

Just don’t follow his advice to write a VM and implement custom bytecode. That’s just a waste of time and performance in Java.

You could just look up the pdf version online. I mainly learned everything online and from this book called ā€œBIG JAVAā€.