Hello guys, I want to ask for a favor from you guys. I want to make a side scrolling platform games, and I am looking for a book that can clearly explain the concepts and techniques in order to implement one in java, because I know java the best. Concepts like tiling, parallax scrolling, collision between character and ground, ladder, slope, only rendering the visible world, just the ones that came to mind. I did my research and actually checked out some of the books I found, such as “killer game programming in java,” “beginning java game programming,” and some other java related game programming books. These books kinda explain side scrolling games, especially the killer one, but again, it is not detailed about the techniques I stated earlier. It is best if the books are in java, but any other c-based language is fine. But for some reason, I don’t want any flash games or rpg maker. Please help me out or any other newbie that wants to learn the same thing.
Doesn’t the libgdx book use a platform game as an example? I’d look, but it’s mostly badlogicgames that has the info on it, and my workplace blocks dyndns sites
Yeah, I myself am looking for books on exactly those subjects. I’ve been programming a 2D side-scrolling platformer for the past few weeks, and I feel like I’m reinventing a lot of wheels here. I’ve got the collisions down on both axises with the ground, which can also be sloping. It’s a huge piece of work, but the calculations per update-loop have been kept to a minimum. But still, I feel like it could be done better and sleeker.
Parallax scrolling isn’t a hard concept, but again, there must be someone who has been through several implementations, who can give some pointers about what to do and what NOT to do.