I am comming from a world of shockwave developed indie games and I would like to move to Java. So with that in mind, I’m looking for a scene graph loader that will allow me to call my model and animations from Maya 6 exported content. I’ve read this board and have been down many paths that lead to incompatabilities. Do I need to write my own loader for this behavior? I’m looking to accomplish the folloiwng with a humanoid model that has IK chains built in as animation nodes. For example:
Loader load = new Loader();
Model model = load.loadModel("/myModel.someformat");
model.setAnimation(“walkCycle”);
BonesPlayer bp = new BonesPlayer(model);
bp.play();
Or do I need to animate my nodes manually via code using the OBJLoader? I’ve tried MD3 plugins but I can’t load into Maya 6. I started down the path of COLLADA but I’m not sure if this is the path I should be following. Can anyone offer suggestions for where I should start here? I have not tried the maya to 3ds exporter yest but it sounds like I can call animations from it.
Thanks,
David