Blue Saga

Ok the event starts in 10 minutes! Would be fun to see some new people in the game! =D

I know the feeling. Well, y’know what they say- a work of art is never completed, only abandoned. Congratulations on getting it out the door.

I know the feeling. Well, y’know what they say- a work of art is never completed, only abandoned. Congratulations on getting it out the door.

Soo much progress!! It is looking great! :o

Soo much progress!! It is looking great! :o

Thanks for the kind words!

Just added more than 20 new different materials that are dropped by monsters, they will be used for the future crafting system. Thinking of using a crafting system that is a combination of skill and recipes with different crafting stations that can be used depending on the recipe.

Thanks for the kind words!

Just added more than 20 new different materials that are dropped by monsters, they will be used for the future crafting system. Thinking of using a crafting system that is a combination of skill and recipes with different crafting stations that can be used depending on the recipe.

Sounds cool. I’m afraid I have to report another bug at the moment- I just registered a character, and for some reason the game crashes whenever I click on the little ‘helmet’ icon at the top of the screen, with no error message. It seems to be reproducible.

Sounds cool. I’m afraid I have to report another bug at the moment- I just registered a character, and for some reason the game crashes whenever I click on the little ‘helmet’ icon at the top of the screen, with no error message. It seems to be reproducible.

This is fixed now!

Added some new areas and some abilities for the monsters, one of them being ink spit for the squids which covers the screen à la Mario Kart =D

This is fixed now!

Added some new areas and some abilities for the monsters, one of them being ink spit for the squids which covers the screen à la Mario Kart =D

[quote=“skullbox”]
Excellent. I just finished the initial larva quest, a few other comments-

  • I think I might have run into an invisible larva someplace? At one point, I kept taking damage without any visible enemy.
  • Is there a ‘run’ option of some kind, maybe at the price of a to-hit penalty? Getting to some areas is kinda tedious, and being able to hit-and-evade would be useful in combat.
  • It’s a minor point, but maybe the skills pane could keep the physical and magical skills grouped together (e.g, blunts and unarmed down at the bottom with swords/bows, etc.)?
  • Gotta say again: the art is adorable, and the music is great. How did you come up with it?

[quote=“skullbox,post:190,topic:38223”]
Excellent. I just finished the initial larva quest, a few other comments-

  • I think I might have run into an invisible larva someplace? At one point, I kept taking damage without any visible enemy.
  • Is there a ‘run’ option of some kind, maybe at the price of a to-hit penalty? Getting to some areas is kinda tedious, and being able to hit-and-evade would be useful in combat.
  • It’s a minor point, but maybe the skills pane could keep the physical and magical skills grouped together (e.g, blunts and unarmed down at the bottom with swords/bows, etc.)?
  • Gotta say again: the art is adorable, and the music is great. How did you come up with it?

Hmm. On reflection, some of the above might be due to network latency on my machine…

At any rate, outstanding work, so do keep it up.

Wow! This is really impressive I’m happy you’ve kept working on it! Someday I hope I come up with a great game idea that I can keep workin on for years and just add stuff everyday, very jealous! Keep up the great work :slight_smile:

Hmm. On reflection, some of the above might be due to network latency on my machine…

At any rate, outstanding work, so do keep it up.

Wow! This is really impressive I’m happy you’ve kept working on it! Someday I hope I come up with a great game idea that I can keep workin on for years and just add stuff everyday, very jealous! Keep up the great work :slight_smile:

Hi Morgan! Thanks for the feedback!

  • The invisible monsters can sometimes occur when a monster appear at the edge of the screen, then the client thinks it has all the data but hasn’t. Will look closer at the problem and fix it.
  • There is no run option in the game, there is a haste ability though that can be acquired from a certain npc in the game. There is also a block ability, but an evade ability would be a nice addition.
  • The ability window is a bit cluttered at the moment, and a lot of new abilities will be added so I need to structure it up a bit.
  • Thank you! I used to draw comics before making games and used to watch a lot of anime and read belgian comics as a kid so I always loved cute characters.

Hi Opiop!

I always wanted to have one bigger game that I could add stuff to as I make progress. Had this vision since I was 14 but only made smaller games up until 2 years ago when I started this.

Hi Morgan! Thanks for the feedback!

  • The invisible monsters can sometimes occur when a monster appear at the edge of the screen, then the client thinks it has all the data but hasn’t. Will look closer at the problem and fix it.
  • There is no run option in the game, there is a haste ability though that can be acquired from a certain npc in the game. There is also a block ability, but an evade ability would be a nice addition.
  • The ability window is a bit cluttered at the moment, and a lot of new abilities will be added so I need to structure it up a bit.
  • Thank you! I used to draw comics before making games and used to watch a lot of anime and read belgian comics as a kid so I always loved cute characters.

Hi Opiop!

I always wanted to have one bigger game that I could add stuff to as I make progress. Had this vision since I was 14 but only made smaller games up until 2 years ago when I started this.

Hmm. Guess I’ll have to try levelling up a bit more and practice my parrying. :slight_smile: