hi,
i get absolutely sucking framerate, even with only a simple rotating cube! Where is the problem? ???
I first thought the hardware acceleration wasn’t used (ATI radeon) but normaly it should use it automatically, isn’t it?
And thus, where is the problem?!
lwjgl or j3d or gl4java or software? :>
we need numbers - what’s your framerate?. and have u turned vsync off? (u should turn it off for benchmarking)
oups, yeah, quite a bite lacking infos!
ok, here there are:
Java3D (openGL implementation)
running in windowed mode - standart screen resolution
on a AMD 1700
with radeon 7000
And actually, i have no exact framerate, i just see that everything running (and also the rotating cube demo) is strangely jerky, the motions are slow and “lagging”.
any idea?
EDIT: and how to turn vsync off?
In my experience ( haven’t used Radeons so this may no longer be correct ) ATI cards are really weak when it comes to openGL drivers. Have you tried the Direct3D version?
ah… j3d then.
well if it runs jerky it doesnt have to depend on a low framerate. i remember that i checked a j3d benchmark wich runs really jerky (guessed 30fps)… infact it was running with 650 fps :>
there is a benchmarking demo… wait… i search it…
ah k “demo\java3d\FPSCounter” there it is
start it via command line and not inside your browser (java FPSCounterDemo).
u can turn vsync off via driver settings. opengl->always off (or summin simmilar). i dont know if there is a way to turn it on/off from within j3d.
thanks, i’ll test both