Since it may be relevant to folks on this forum (especially newcomers), I just wanted to mention a blog entry I wrote last week about mixing Java2D, JOGL, and Swing:
http://weblogs.java.net/blog/campbell/archive/2006/10/easy_2d3d_mixin.html
Source code and webstarted demo included. Covers things like a simplified version of GLJPanel, using Chet’s timingframework in a 2D/3D/Swing environment, the TextureIO utility classes, and more…
Thanks,
Chris