BlockWars is a multiplayer FPS I have been developing using LWJGL. It is a multiplayer online FPS with a world made out of blocks - think Minecraft + TF2. You can sign up for the beta at http://beta.siriusapplications.com/ and check out the website at http://www.blockwars.net/
[quote]the beta is currently only available for Windows
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Please fix it and then, it will become really interesting. You have done quite a nice game even though it is in beta, enabling Mac OS X and GNU Linux should not be that hard. Maybe have a look at GetDown, IzPack, JPackage or Java Web Start.
I’m a bit fed up with games trying to “copy” Minecraft (especially Minetest whose main argument is “I’m native, Java is slow, I’m better”) but perhaps you can make something really original in terms of gameplay and fun by combining Team Fortress 2 and Minecraft as you suggest.
Please fix it and then, it will become really interesting. You have done quite a nice game even though it is in beta, enabling Mac OS X and GNU Linux should not be that hard. Maybe have a look at GetDown, IzPack, JPackage or Java Web Start.
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Yes. I agree, I’m on linux, and I would have loved to play your game. But I can’t…
I really think this looks much different from what Minecraft is. This is a first person shooter!
And I’m really pissed off from people thinking that every sandbox game is a copy. Think of minecraft as a Infiniminer clone…
Hmm… sounds offensive… It’s not meant like that, but I just can’t hear it anymore.
It’s not offensive, really. I don’t disagree with you, BlockWars is different mainly because it is a first person shooter whereas Minecraft isn’t. However, Minetest benefits of the “celebrity” of Minecraft, its supporters come into threads about Minecraft to promote Minetest which is introduced as “An open source Infiniminer/Minecraft style game”. My inspirations are Turok 2, GoldenEye 007, Quake 2 and Doom but I never pretend that they are crappy.
Niiiiice !
Too bad I did not find anyone to play with me :-\ (maybe later). I had fun destroying the map
Runs smoothly on my computer. I had only detected one “casual” problem: when I fire a missile near box edge, it goes through it.
Sounds promising !
I assume the developer disables the Z-buffer when drawing the weapon so that it is always drawn even though it is geometrically inside another object because of a lack of accuracy in the system detecting the collisions. Then, when you get very close to a box, you see your weapon outside whereas a part of it is inside it. Personally, I don’t do that but it is tricky to handle.
Basically a clone of tf2. However, if you make building a bigger part of the game, it’ll be different.
For some reason, weapons are not showing up, the other players don’t show up right, and some other problems, but that may just be my computer.
The main thing is to incorporate more building.
The game looks quite promising.
I realy like this Team Fortress style and too bad I can’t test it.
I don’t want to offend anybody Minecraft it’s a great game (i’m playing to) but for me Minecraft it will always be a clone of “Love” game made by Quel Solaar.
Destructive terrain is awesome. Nice work getting it going in a shooter. Must have been pretty hard to do graphics, networking and destructible terrain all in one.
At least you didn’t have to do perlin noise for world creation/level generation.
The reason I chose to make the blocks smaller is so that explosions would be more spectacular, with Minecraft sized blocks explosions would be only 2 - 3 blocks but in this game they are 10 or 15 blocks, which I think it better looking. There’s not that much more computing power required for the smaller blocks. And yes block building is possible during actual gameplay if you choose the Engineer class. Thanks for the response!