Blockadillo - Smash colored blocks with a furious armadillo

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When was the last time you played a game where the main protagonist is a rolled up, bouncing armadillo? Years ago? Never? We at the Game Loop Lab think that armadillos are totally underrepresented in games and that Blockadillo is going to change that!

Blockadillo plays a lot like the old arcade game Breakout, where you would use a paddle and ball in an attempt to knock out all the blocks on the screen. The difference is that you control a rolled-up armadillo instead of a paddle and the armadillo jumps up and down by itself the whole time. You can only steer left and right with your thumbs to smash the blocks. Blockadillo adds its own spin to the classic concept by introducing color coding. As an example, a yellow armadillo can only break yellow blocks and this premise ranges over five different colors. Changing color is accomplished through special blocks.

Besides these two block types there are a lot of other things to find in a typical Blockadillo level. Some blocks cannot be smashed and need to be pushed around to clear a passage for example. Moving platforms can be activated with color coded switches and enable you to reach areas of the level you could not reach before. In some levels the floor is literally lava and you can’t touch it. You have to carefully plan a route over the lava, always thinking of the colors you need on the other side to smash the blocks.

There is also the added challenge of playing against a timer as well as collecting all the totems in order to achieve a three star ranking. The good thing about having a timer as well as a three star rating is that it promotes the replaying of the level in order to make sure everything has been completed before moving to the next level.

The first world contains 40 levels and is free to play. The setting of the levels is an inca/mayan world with lots of tropical rainforests and lost temples. The game’s mechanics are introduced in the first ten levels and are easy to learn. After the introduction the levels get a bit harder, but it’s always possible to solve them with a few tries.

Blockadillo is free! If you like you can buy the second world via a single in-app purchase and you get 40 new levels.

It can be downloaded from the Google Play Store for free.

Feedback is very welcome!


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Looks great. I’ll be checking this out later. Reminds me of Sonic Spinball!

Okay, I tried this out.

The art is really well done, and it feels pretty polished overall. Nice work.

The mechanic is interesting, although I think it would be more interesting if it was a little more nuanced- maybe add acceleration or gravity? Tilt controls might work pretty well here too.

The Box2D puzzles were interesting, and I think you could do a lot with more physics.

I stopped when I got to an unskippable 30 second video. I understand that ads are a necessary evil, but I wonder how many players you’re losing because of that.

Thanks for the feedback Kevin.

This is our first commercial game, so we are trying out a few things. We decided early during development that we wanted an ad based game instead of a premium game. This decision was mostly based on other developers advices about how the Play Store works.
In order to cut back the huge amount of 30sec unskippable-ads we decided to disable auto-play on these ads. We’ll see over the course of the next days if this significanly cuts the revenue or not. If it does there may be no point in showing a full screen interstitial in the first place…

Hey the game looks nice :slight_smile:
Did you use libgdx? Just curious.

Thanks! Yes it’s all done with libGDX.