Hi Guys,
This is a puyo-puyo type game that I have finally got around to finishing. Please let me know what you think!
http://www.thedavid.co.uk/blobette/
David.
Hi Guys,
This is a puyo-puyo type game that I have finally got around to finishing. Please let me know what you think!
http://www.thedavid.co.uk/blobette/
David.
Good job. Got to level 15, then it was just too fast for me.
Level 18… my eyes hurt !
difficulty rises too high too fast(starting around level 12)
Lilian
Nice looking and fun to play, good job.
Yeah, you’re right about the difficulty, but I think it’s not so much that the speed becomes too fast (although I agree the curve couls be better), it’s that the keys aren’t responsive enough to cope (i.e. your brain can just about cope with it, but the piece doesn’t keep up)
Funny and nice looking. I liked it.
Oooh, lovely. Really neat and slick. Can we have it for Puppygames?
Cas
In Kirby’s Avalance the “center blob” is highlighted with a blinking outline. Maybe you want to add that.
Other than that its very nice indeed.
A very nice version of this oldie but goldie.
Did I have sound with you applet? Don’t think so…
Oh, a two player version would be top (two players versus eachother on the same computer). My wife loved the original anyway…
Nicely Done!
I made it to Level 16.
Very fun !
I made it to level 20 !
Vincent
I found a bug on my when running it at work on my Mac G5. 2 blobs got stuck in mid air and didnt fall down when it got cleared under them. Then the pair of blobs coming down after that, the bue and yellow one didnt dock to anything so I couldnt continue to play.
Hmm, that’s worrying. I don’t suppose you kept the output from the Java console?
By the way, there is a 2-player mode!
No sorry I didnt check it or save it.
But I played a few more times and I was never able to get that error again.
Nice game. ;D
Once again the error when the blobs doesnt dock at the bottom as they should accured. Got this error in the consol.
Starting Explosion Animation
Exception in thread "Thread-12" java.lang.NullPointerException
at blobette.BlobBoard.clearExplodedBlobs(BlobBoard.java:543)
at blobette.BlobGame.tick(BlobGame.java:566)
at blobette.BlobMatch.tick(BlobMatch.java:295)
at blobette.BlobPane.tick(BlobPane.java:92)
at blobette.Blobette.run(Blobette.java:83)
at java.lang.Thread.run(Thread.java:613)
Also right when i started the game i got this error, but the game continued without any problems.
Player 1 Piece 0 Landed (2, 2)
Exception in thread "AWT-EventQueue-3" java.lang.NullPointerException
at blobette.BlobGame.paintPiece(BlobGame.java:1122)
at blobette.BlobGame.paintToBuffer(BlobGame.java:779)
at blobette.BlobGame.paintComponent(BlobGame.java:1193)
at javax.swing.JComponent.paint(JComponent.java:1005)
at javax.swing.JComponent.paintChildren(JComponent.java:842)
at javax.swing.JComponent.paint(JComponent.java:1014)
at javax.swing.JComponent.paintChildren(JComponent.java:842)
at javax.swing.JComponent.paint(JComponent.java:1014)
at javax.swing.JComponent.paintChildren(JComponent.java:842)
at javax.swing.JComponent.paint(JComponent.java:1014)
at javax.swing.JComponent._paintImmediately(JComponent.java:4881)
at javax.swing.JComponent.paintImmediately(JComponent.java:4667)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:477)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(SystemEventQueueUtilities.java:114)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:461)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:275)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:182)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:110)
Starting Explosion Animation
[quote=""]
Well, that’s great.
Sorry for having overseen it. (it’s nearly impossible to oversee it. Shouldn’t look too long into the computer screen
Thanks for posting the errors. I’ll look into it
Excellent game! I remember doing one of those back in the Java 1.1 days, but it was really quite blocky and unpolished…
I got to level 19, by the way. I agree with everyone else, it gets very difficult very quickly from level 15 or so.
By the way, when paused the game, it didn’t redraw the lowed half of the screen (below the blobs) until the blobs got to the bottom.