So here is another project from the class I am taking. All we had to do was use some “continuous” collision crap with a few bullets flying around (no textures even) but I did more as always. Everything uses GL11 which is why the lighting is shit.

a,s,d,w or arrow keys to move (sorry non-qwerty users)

mouse to aim and fire.

The link with source as always.


PS: I am using I think 2 images from deathpat’s daedalus. Hope you don’t mind buddy.

Looks nice I like the SystemX particles. One day I’m gonna copy you :wink:
When I try to run it it seems like LWJGL isn’t getting seen.

Exception in thread "main" java.lang.reflect.InvocationTargetException
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(
	at java.lang.reflect.Method.invoke(
	at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
	at java.lang.ClassLoader.loadLibrary(
	at java.lang.Runtime.loadLibrary0(
	at java.lang.System.loadLibrary(
	at org.lwjgl.Sys$
	at Method)
	at org.lwjgl.Sys.doLoadLibrary(
	at org.lwjgl.Sys.loadLibrary(
	at org.lwjgl.Sys.<clinit>(
	at org.lwjgl.opengl.Display.<clinit>(
	at com.code.stumpy.main.Basic.start(
	at com.code.stumpy.main.Ex8.main(
	... 5 more

I’m on Ubuntu, that might be it I dunno though.

Poop! I did not include this linux natives. Try it again. There should be two more files.

I don’t think you changed the download link, it’s still the same :slight_smile:

Same here: Ubuntu 12.04

Try one more time. If all else fails, grab they natives from lwjgl site and drop them into the folder.

Yep, sorry still same. I’ll get those natives in a bit, watching the purge right now.

So what about those linux natives? I would like to try this game.

OK here is a linux version that only has linux natives. If you have a 64 bit os then put the ones from 64bit to the root directory.