is input-swizzling possible with blitting ?
i mean something like, 2 FBO’s, blit from A to B but map (input to output) RGBA to AAAA or RGBA to GGRB, you know whatever.
i tried :
- bind source texture
- use texture-swizzle
- unbind source texture
- blit fbo A to B
but that did not create the desired effect. do i miss something ?
is there a way with blending ?