BlisterBall4k

A simple one:

http://howlerbr.game-host.org/blister.jnlp

http://howlerbr.game-host.org/blister.jar

http://howlerbr.game-host.org/blister.png

Give a try. Objective is to hit all 10 balls. Everytime you hit a ball one more is placed in the game

the jnlp is failing for me?


com.sun.deploy.net.FailedDownloadException: Unable to load resource: http://howlerbr.game-host.org/blister4k.jar
	at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getResource(Unknown Source)
	at com.sun.javaws.LaunchDownload.downloadJarFiles(Unknown Source)
	at com.sun.javaws.LaunchDownload.downloadEagerorAll(Unknown Source)
	at com.sun.javaws.Launcher.downloadResources(Unknown Source)
	at com.sun.javaws.Launcher.prepareLaunchFile(Unknown Source)
	at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
	at com.sun.javaws.Launcher.launch(Unknown Source)
	at com.sun.javaws.Main.launchApp(Unknown Source)
	at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
	at com.sun.javaws.Main$1.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)

The jar works though.

Immediately spotted somewhere you can save 1 byte… “You Loose”. It’s spelt “Lose” :wink:

cool! thanks, this is the English of a Brazilian guy… need to study more :wink: I don’t know what is happening. All my JNLP files are failing.

Here’s the real exception:


java.io.FileNotFoundException: http://howlerbr1.game-host.org:8080/blister4k.jar
	at sun.reflect.GeneratedConstructorAccessor2.newInstance(Unknown Source)
	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
	at java.lang.reflect.Constructor.newInstance(Unknown Source)
	at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
	at java.security.AccessController.doPrivileged(Native Method)
	at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source)
	at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
	at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source)
	at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source)
	at com.sun.deploy.net.BasicHttpRequest.doGetRequest(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getResource(Unknown Source)
	at com.sun.javaws.LaunchDownload.downloadJarFiles(Unknown Source)
	at com.sun.javaws.LaunchDownload.downloadEagerorAll(Unknown Source)
	at com.sun.javaws.Launcher.downloadResources(Unknown Source)
	at com.sun.javaws.Launcher.prepareLaunchFile(Unknown Source)
	at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
	at com.sun.javaws.Launcher.launch(Unknown Source)
	at com.sun.javaws.Main.launchApp(Unknown Source)
	at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
	at com.sun.javaws.Main$1.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
Caused by: java.io.FileNotFoundException: http://howlerbr1.game-host.org:8080/blister4k.jar
	at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
	at java.net.HttpURLConnection.getResponseCode(Unknown Source)
	... 19 more

The problem is that your jar file is not there.

Good game,

You should try to give some powerups, 

It's very similar to my Pang 4K ' did in J4K'05.

Here it is: [url=http://www.dcc.uchile.cl/~rcarvall/juegos/j4k/2005/Pang4K.php]WebStart[/url]

Or, more precisely, has a slightly different name. blister.jar vs blister4k.jar.

ok fixed file name. Hope it works now.

yes, that’s a great idea. If I have time I’ll add power ups. Still need to finish ElevatorAction4k.

More-or-less works. I think you still need to check the height specified in blister.jnlp because I couldn’t see my character until I resized the window.

When I launch the game, the first thing I see is, “GAME OVER >>>> YOU LOOSE!!! <<<<”. That’s not a fun startup message. The game is already eating up 100% of my CPU on this title screen. So, I started playing. A single hit kills you! This is like dodge ball from hell. All the balls are released at the same time and hence they all bounce at approximately the same time. It’s way too synchronous. I actually got kind of far, but eventually I got hit.

Hey, you need to make this work on Mac. I’m one of the judges and I can’t play (Bad version number in class file). Are you using a method that requires 1.6 like Array.fill?

(Also, the world is LOSE, not LOOSE. “Loose” is like a poorly tied knot or a blonde girl, whereas “lose” is what I do when I play basketball. Sorry, misspelling of that word is a particular pet peeve of mine. :P)

Arrays.fill is definitely in 1.5.

Well I don’t remember what it was, but there was some 1.6 method people have been using in Arrays that has kept me from playing their games.

Arrays.copyOf is 1.6 only.

fixed. I was using 1.6 for my other projects. thanks for watching

Awesome, I’ll have a look-see now.