Ok, I’ll start off by saying I know little to nothing in the realm of using JOGL or LWJGL (even less in the latter), save going over a few basic tutorials that draw simple scenes. I think I’ve decided to go with Jogl, and after looking around for some method of loading up objects, I came to the conclusion I’d want to use Xith3D for that and some other features.
Anyway, at this time the only modeler I know how to use is Blender3D, and I have to say I really really like the interface. I know some people have said otherwise, but I’ve learned to use most of the hotkeys and can work with it relatively fast. Plus it helps there’s a ton of documentation available, and some nice scripts to work with.
So, I guess the point is… has anyone succesfully gotten a Blender export to a useable state in a Xith3D game? Or if not Xith, maybe some other library set which I should consider using?
I’ve done searches and seen this problem arise several times, and usually the “solution” is to just use some other software. I’d rather not do this, but I guess I could if it’s just too much work to set up a system for importing.
Any advice would be great.
Thanks.

