http://news.bbc.co.uk/2/hi/technology/6422333.stm
???
Seems like a whole lot of wishful thinking.
I pity those who will actually have to project manage that.
Looks like they want to get new ideas and content from the public. This is no open source project, I presume?
I wonder how they are going to seperate the good contributions from the bad ones. If the saying “the sun shines on a dog’s butt every once in a while” is true, they might even have a chance of making a game. We’ll see… At least they have some professional people providing the base, so the project is not a total anarchy.
Hm… do I want a team of 10 dedicated professionals, or a team of 100.000 that barely know what they’re doing. Tough choice 
statisticly speaking there should be 10 pro’s in there should there not?
It is difficult to find any professional games devs who take this seriously.
it sounds idealistic, but its not very realistic tbh 
yes, but now you have the tough job to filter them out of the heap, so you’re going to alot more trouble to get what you originally would get when you hired those 10 ppl up front 
[edit:]
Haha, nevermind, I thought we were talking about something completely different. 
I offcourse mend ppl with potential. bad choice of words.
The success of this game is depend on the planning and scheduling.
It seems like a clever move to me; they are paid by royalties so if it is a failure then you don’t have 3 years * 200 employees * £30k per year, instead you have 20 employees working for 2 years, seems like a great approach if pulled off right.
And who says it will be a bunch of unprofessional coders? Reports show that the OSS community has many professional coders who do it in their spare time, and has many lecturers and university researchers involved (with successful projects).