Beta Max

Hi all,

Here is my attempt at platformer:

http://apps.facebook.com/beta_max

Sorry it does require you to log in with your Facebook account (Sorry non.fb users :frowning: ) But I need an id to save your progress with.

Cookie

O_O
Its…amazing!
Great job!!!

Could you explain how you added it to Facebook? I couldn’t seem be able to do it T_T

Wow, you really think so? Thank you ;D

I can do some tutorials on the Facebook integration if people are genuinely interested in putting their applications into the Social eco-sphere.

yes a facebook integration tutorial may be very usefull.

So, i just saw screenshots of your game and it looks very nice.

Flickers like crazy here. Then won’t actually let me start the game.

OSX.

Kev

Ah Shame on the flickering… Sorry!

What browser are you using? I have had similar complaints when it is a Mac FF combination.

But then it could also be a GFX card clash. I generally get mixed results from Mac OSX…

Looks cool, but I don’t have facebook account (and never will) to try.

Appel, that is a perfectly valid thing to do.

Here is a youtube link with some in-game footage:

Very smooth animation! It works quite well for me. I don’t see that there is anything I to suggest adding or changing, except maybe having some music would be nice. And sound effects. (Chimes/bells for the captures–probably more appropriate than swallowing sounds. A polite belch here or there could be funny and OK.) Do you have provisions for music/sound? Is this something still in the works?

I did have to reboot when I completed Lollipop Lane. I had lost two lives and was on my third life upon completion. When I arrived at the goal, I was able to see some stats, and then got a message: something unforeseen happened – please refresh.

When I first bring up the program, Enter does not select the first world which is highlighted. I have to arrow key to the right and then back to the first item. Only then does the Enter key work. I might have to redo this to check if I am reporting this accurately.

Ack, it happened again. This time I got all the sweets (but somehow missed a cookie?) and when I selected “Go to Map” after the completion, i got the “Oops” screen again. Also, the graphics are not refreshing at this point (on the error message screen). The browser I’m using is IE8. I’ve had problems with this browser on Java games before. What was the last time??? Ah, the “Time for Words” game. http://www.java-gaming.org/index.php/topic,24399.0.html

Maybe you’ve only released the single level so far?

Discovery process: once I found out that headbumping the stripped cubes tended to make them disappear without giving me any points, I stopped doing so, and instead used them only for getting to higher cubes. But one cube I hit from below not only brought up a goody, it brought up 7 of them after repeated headbumps. I was surprised by this, but I think it is a good thing, to have some variety in the behavior of the world’s objects that promotes searching. Also, it gives an element (potentially, though it didn’t occur in this first wave) of having to do things in a correct order.

I’m guessing that it is possible to jump over the little critters. I haven’t tried this yet, as it has been pretty easy to just wait them out.

Very cool! Are you still working on a title for the game as well? Nice job of sticking to the theme/concept.

Hey,

Thanks for the feedback. I will try and answer your questions as best I can

1. Do you have provisions for music/sound? Is this something still in the works?

I do have an idea on the music, unfortunately my musician is only able to output to MP3 atm and I really want MIDI, apparently Apple want extra on the licence for their studio project to do this. That being said, I do know stats from some online games that say >90% of people turn music off on the game. So it is a decision on do I spend time & money on something <10% of my user base is going to bother with.

2. message: something unforeseen happened – please refresh.

If you have been playing the last half hour or so, I must apologise. I was deploying an update and I missed a setting which caused some down time. It should be stable now.

3. When I first bring up the program, Enter does not select the first world which is highlighted. I have to arrow key to the right and then back to the first item. Only then does the Enter key work. I might have to redo this to check if I am reporting this accurately.

This sounds strange, however I am currently experiencing some keyboard input issues with certain Java configurations. This isn’t what should be expected, it is something I am actively fixing.

4. I’m guessing that it is possible to jump over the little critters. I haven’t tried this yet, as it has been pretty easy to just wait them out.

…Or you can jump on them :wink:

5. Are you still working on a title for the game as well?

Yes and no, the game is still in development. There are 3 full worlds to be unlocked and my artist has just finished the 4th. So as the game evolves anything is possible.

Thank for some excellent feedback :slight_smile:

Cookie

Has anyone done a poll as to WHY 90% people turn off the sound? (Could it be crappy, annoying and/or inappropriate music?)

MIDI files should be easy to arrange. I’m assuming just write for the general midi setup. Any half-way decent sound editor app can do this, I would think. My Sonar Homestudio can do this. Unfortunately Audacity doesn’t really support MIDI.

I’m guessing you have never played any Mario games…

Turn off sound…where?

@ra4king – It’s been like 20 years or more since I played a Mario game. And even then, it was in the arcade where I used to work (Berkeley’s Silver Ball Gardens), never on a desktop. I never really got into it though.

@ra4king – if the game doesn’t offer the option, there is always the volume knob on the computer! I know I’ve used it.

Worked good for me

The controls speed a little finicky and overy expediated. I personally hate using spacebar, if I have to use it a LOT. you should, if there isnt already, an altnerative control. The spacebar for many keyboards has too move vertical up and down movement for it to be a great “rapid press key” in my opinion.

Also it feels weird holding down jump, and he repetitively jumps.

I like everything, I am just not the right audience to really enjoy the candy land with an afro atmosphere I guess.

edit: also facebook tutorial, text or video or anything would be super awesome!

I personally hate using spacebar, if I have to use it a LOT.

Then use the UP key :wink: . I put spacebar in as my artist wanted it.

I should really do a game tutorial page… ::slight_smile:

I tried it on Firefox and it works fine, too. Previously I played it on IE8.

When I get to the end of the rack and hit “go back to map” it still gives me the Oops page. Still. Is there only the one level?

It might be nice to restart back at the beginning rather than in the middle. It definitely slows things down to have to go backwards to collect everything when you are rescuscitated in the middle.

I was having fun jumping on top of the little critters. Sorry I keep forgetting their names. Toki! That was it, right? (short for Tooth Decay, right? :wink: ) But I died a lot as a consequence and kept getting restarted in the middle of the game. I guess that is fine. I think the game is a winner. It’s not something I’d normally play, with the candy theme and all, and I’ve never been into Mario type games. But it is well done, well designed and I’m finding myself liking it. Wouldn’t mind cruising through a few more levels if I could get past the crash.

That is wierd. There are 18 levels, so not sure why it is dieing at the end of that level for you. I will check the logs later when I get home and see if there is anything serverside…

Looks pretty darn nice. Nicely polished…mmm… makes me want to eat candy now, all those sugary colors :slight_smile:

ah I hear some Kevin MacLeod music in that game =D

Didn’t get it to start at all on FF, OS X. ??? Stuck in the menu.

Worked fine on Win7 though. Nice style and generally good polish. I agree with namrog84 about the control. It doesn’t feel quite real somehow.

All in all quite nice. Not much for platformers, but I am probably in minority.