Hi guys,
I’m currently creating a desktop version of one of my Android games (Blob Wars : Attrition, if anyone’s interested), and everything’s gone pretty smoothly; it plays much better on the desktop, as I the resolution is obviously higher, there’s more screen real estate, and you can use the keyboard and game controllers.
I’m now stuck on how best to handle audio. I’m making use of LWJGL3, so have access to OpenAL, but can’t decide on the best approach.
My sounds are a mixture of MP3s and OGGs (willing to convert the MP3s to OGGs if needed).
Suggestions?