Hey JGO,
Just started porting my game to multiplayer (No, I don’t know why I’m putting myself through this either), and I’m wondering how you guys think the best way to go about entity creation and removal management would be.
Obviously I can’t just send the entire Entity class from the server to the client with all the render data attached, but my issue is what system must I then use to differentiate between types of entities.
Is the only way to send a byte or integer code unique to each entity and then have a massive selection statement client-side that instantiates a render-only instance of each entity?
Interested to hear how you guys have solved this problem if you’ve come across it!
Thanks!