Hey guys,
If I have a “Content” class which stores a static sprite image, and then I create 100 sprites which all take this image as a parameter, will I have 100 instances of this image in RAM or just 100 pointers to the static image?
This question has come about from a TileMap engine that I am writing and whether it is safe for each Tile object to keep hold its image or if it should maybe just keep a row and column parameter which indicates the tiles position on a sprite sheet.