In this game I’m making, the terrain will be generated when playing has started, but during the game, people will be able to place things. So I was wondering, what would be the best way to chunk that static terrain originally? And how would I go about implementing that?
All depends on how you’re handling your ‘terrain’. Can you give us some more info, like what kind of geometry are you working with? It also really depends on your dimensions. (1D is sidescroller, 2D is topdown, 3D is … 3D).
Here’s a un-licensed simplex noise utility:
Basically just generate a 2D int array and let those be your ‘y’ values. (assuming it’s 3D)