Hi,
I am conducting a few benchmarks to maximize the perfs while drawing a huge number of images in 2D fashion (just like Java2D would)
I am doing so by drawing textured quads in a loop. The unique texture (might be more in the future) is set up at the first frame, and just bound afterwards.Bu t I am a bit disappointed by the speed which is actually slower than it is when doing that with Java2D.
What are the best practices to do that ? Is a 100000 loop of quads a wrong way to do that ?
Thanks for any advice