Im not too sure where to put this so ill put it here
But anyway what have you guys found the best method to make sprite sheets? Would you design each frame of the animation in photoshop? Or would you export a blender animation as some png files? Or other methods?
If all of your other sprites are drawn I wouldn’t use blender, 3D-Model-screens + drawn scenery look weird most of the time. But that’s a matter of opinion/the game.
I used “paintings” because my tiles were also painted.
best regards
Using paint.net or photoshop usually
just copy/paste some preexisting tile and modify it until its my own. Or use many references to start the sheet.
I’ve never done much with animation stuff though. I just usually make heavy derivatives of other stuff or find freely available stuff and modify that
If you want a simple and straight forward one, google Pickle (air). But it seems to support retro style only.
Lol
I used to do that. I call it Patchwork Art.
But i think i’ve gotten better to a point where i can create my own art

just copy/paste some preexisting tile and modify it until its my own.
Make sense, original doesnt mean to been come from scratch.
Do you guys often find you self making “Patchwork Art” rather then making your own graphics?
I always try to make my own. It’s not that hard when you pick retro style. Just prepare the grids and paint bucketing around ;D but ya sometime we just are lazy or run out of time like in LD compo.
Does that tool just turn images into sprite sheets or texture atlases?

Essential tool:
https://code.google.com/p/libgdx-texturepacker-gui/
Maybe the GUI is good for noobs, but I never thought a GUI made sense for a texture packer. IMO people should use it from the command line or from a Java class main method. Configuration is (optionally) done via JSON files in each directory.
http://code.google.com/p/libgdx/wiki/TexturePacker
wreed12345, yes it just packs individual images into larger images.
@nate
Speaking of sprite sheets…when do you think you will release spine? It looks AWESOME!! And do you have a twitter to follow the progress of it?
Thanks! Soon, hopefully within a week or so. Twitter is here. There will be a proper site with a blog too.