Hey all,
I am new to OpenGL. So far, I went through some basic stuff and I can create simple geometries and textures now. Next up, I want to create some simple animations (e.g. walk-cycle). I did some hours of google search and what I found so far is, that you can do either a keyframe or a skeleton animation. Since keyframe animation seems to be easier and totally sufficient for my needs, I tend to go with that. What I know so far is, that you store vertices, normals and texture-coordinates of at least 2 different states and interpolate between them.
Now here are my questions:
- Is it better to hardcode each keyframe or to use some 3D modelling software (e.g.Blender) exports? What is the RIGHT way to do it? I know it probably depends on what you want to do, but if you were to make a character walk cycle animation, which approach would you choose?
- In both cases, can anyone supply me with some resources on how to do it exactly?
Thank you very much in advance