Whats the best way to do or make 2D animations using sprites?
I am thinking about having a sprite sheet that has all the frames needed for it’s animation.
Then just changing what frame to look at when I’m actually running the animation after X amount of time.
The only other way I can think of doing it is to load in all the frames as textures and the bind them,
but that’s like shooting my self in the foot when it comes to performance
Whats the best way to do this for the best performance in openGL?