Yep, on 1.5.
Heh, well the G1 is officially broken - never mind, worked round it I think:
http://www.cokeandcode.com/applets/bendhero/bendhero-2.apk
Could you let me know if the score screen looks better now?
Kev
thumbed up
+
just run fine first time
applet
polished
have a gameplay related to subject
-
sound is a little agressive
Yep. Works now. Still get the log going crazy with the “called unimplemented OpenGL ES API” message.
EDIT: BTW: I’m not totally uncoordinated. The performance is rather bad, so it makes it nearly impossible to play. :
Nice game, i like it.
Some suggestions:
Make the wire break after a couple of revolutions.
Make turning faster, but when its near the circuit slow it down.
Sometimes i would get near perfect, and it would be 70%, then i would mess it up, and it would be the percentage. Not sure if that is just part of the game :).
Interesting, cause the colours are totally fcked up as well
Still looking, good to find this stuff out tho
Kev
Right, yet another impl
http://www.cokeandcode.com/applets/bendhero/bendhero-4.apk
This one has the canvas render that rendered to OpenGL, replaced with direct GL calls. Hopefully this will resolve the issues. I also tried your approach of using paint when dirty and it seems to work much better (even though it still feels clunky, I think thats more likely the fixed 30fps than anything else).
Let me know if you get any artifacts.
Thanks for all the help,
Kev