Bend Hero

Yep, on 1.5.

Heh, well the G1 is officially broken - never mind, worked round it I think:

http://www.cokeandcode.com/applets/bendhero/bendhero-2.apk

Could you let me know if the score screen looks better now?

Kev

thumbed up

+
just run fine first time
applet
polished
have a gameplay related to subject

-
sound is a little agressive

Yep. Works now. Still get the log going crazy with the “called unimplemented OpenGL ES API” message.

EDIT: BTW: I’m not totally uncoordinated. The performance is rather bad, so it makes it nearly impossible to play. ::slight_smile:

Nice game, i like it.

Some suggestions:
Make the wire break after a couple of revolutions.
Make turning faster, but when its near the circuit slow it down.

Sometimes i would get near perfect, and it would be 70%, then i would mess it up, and it would be the percentage. Not sure if that is just part of the game :).

Interesting, cause the colours are totally fcked up as well :slight_smile:

Still looking, good to find this stuff out tho :slight_smile:

Kev

Right, yet another impl :slight_smile:

http://www.cokeandcode.com/applets/bendhero/bendhero-4.apk

This one has the canvas render that rendered to OpenGL, replaced with direct GL calls. Hopefully this will resolve the issues. I also tried your approach of using paint when dirty and it seems to work much better (even though it still feels clunky, I think thats more likely the fixed 30fps than anything else).

Let me know if you get any artifacts.

Thanks for all the help,

Kev