BeetleMania has been ported to Kev’s new 2D library, Slick. Slick uses OpenGL through LWJGL to render everything, which gives a great speed boost. on my machine, I went from 50fps to about 650fps! try it out here! (note the BeetleMania site uses the original Java2D webstart link, so don’t launch from there).
also, I have released the source code. it’s quite scary, as this project started out as a 1-afternoon hack-up. OO enthusiasts beware: download the source code.
oh, and you can press the “F” key in-game to check out the FPS
if you’re new to BeetleMania, be sure to check out the website, or the game won’t make much sense (especially with dieing).