Battles In The Sky

Hello everyone.

i am trying to make a java game, but didnt know where could i brag about my progress, until i found this forum… so here is:
link to the demo

it should be a turn based air race / battle game on hexagon map with cards for special moves. for now i will try to show a few screenshots (playable version is not very playable, because there isnt any seriously finished map or level… i
would like to rewrite it using libgdx, but dont know how to start…

… water shine efect… primitive but i like it…

took down a few screenshots… - with runable exaple its useless to show just numbers of pictures…

Looks good. I’d like to give it a try when you get it playable.

I’ve been learning LibGDX to work on some projects of my own. It’s actually pretty easy.

The biggest problem I had was finding tutorials that got me over that initial “What Am I Doing?” hurdle.

If you’re interested, I can give you some links to the tutorials I used.

Good Luck

Hi there. Looks nice.

If you want to start with libgdx I would advice you to download the latest libgdx version and setup a project with the libgdx-ui.jar. Don’t start right away with porting your game. Make some prototypes to get to know the library. The wiki is a good starting point for that. Check out the basic rendering and input methods, file access and scene2d/scene2d.ui for 2d and ui rendering. Cameras can also be very important…

Once you know the library better, you can start porting over your game. If it is too big for you to grasp how to do it, breakt the task down into smaller problems and solve each problem on it’s own.

Oh, and don’t be affraid of asking questions (after having used google).

thank you for the offer. some tutorials would help me… i already checked a few, but don’t have much time to search and study them, so i think i need a really good one, to dave time…

Here are some that I’ve used, that have been helpful:

This is the first one that I ran across that showed how to set up a LibGDX project without the project builder. There are a full set of tutorials on this site:
http://www.karimamin.com/archives/39

Here is a good one that is actually part of the LibGDX documentation.
I would recommend it as a first tutorial. I had a hard time finding it originally, but that was probably just me:

Here is another tutorial inside the LibGDX documentation that shows how to build a project without the project builder. I use the project builder, myself, but I like to understand how things actually work:

Hope these help!

having family and work is time consuming, so for now i have only a menu in libgdx… but if anyone is interested, i added a link to the old version which took me about 2 years to create, does not work very well (but i added a button to switch 2D and 3D view), uses mostly temporary (and ugly) textures and has no maps created that could be played…
… made last minute changes that were not checked, so i took down the download file and fixed it…

im back asking one very stupid question… what would be the best way to make the graphics look like that java2d demo version???
for now i can use sprites and all, but i discovered that i can draw lines, but not paint areas… i was looking for hints how to do it. usually people asking similar questions got answers sugesting to use meshes, but after a few tries i dont know how to use them… can draw only simple triangle…