Hey,
I’ve never created a server for something as fast paced as a game. Now that I am doing just that, I have a nooby question. Assuming I have several moving entities near a player at any given time, does one send any updates of that entity’s location every time it changes? Or should I estimate where it’d be client-side then update it when info from the server arrives? Or is there some other method?
Any info is greatly appreciated.
Thanks,
Andrew